Gearing up for Gen Con, the future of Rhune: Dawn of Twilight...

Location: Kuwait Music: The Night by Covenant


There are certain things in life that always make me smile; things like Chinese take-out, good Scotch, a great song, and an awesome gaming session. So, when it comes to gaming cons, you can imagine how happy I am. It's all of those things + cool people wrapped into one (although you should probably save the Scotch for post game activities). As far as gaming cons go, Gen Con (from my humble experience) is the current (and long-standing) king of the ring. You can imagine how sad I was when I heard, earlier this year, I wasn't going to be able to go. I was scheduled to sign a new contract with my company, with my vacation being postponed until late fall, early winter. I wasn't happy. In fact, I was on the verge of writing the whole trip off. But something stopped me. You probably know that voice, too. I listened when it said, "Don't cancel your hotel reservations just yet...


As of last week, discovered I would be able to attend. I couldn't go Stateside for my traditional 3-4 week stay, but I could swing 16 days. What can I say? Crisis avoided (especially considering some of "my gamers" are slated to be there). I'm pretty happy with the outcome. So this year, for my third in a row, I'll be at Gen Con. I'll be meeting up with some of the industry's trendsetters, attending seminars, and looking at ways in which I can build a better game. And for once, I'll be sitting down and getting to play!!


I'll also be talking about my setting, Rhune: Dawn of Twilight, as well.


I want Rhune: Dawn of Twilight to hit the ground running in 2012. I'm going to do this by continuing to focus on Rhune's strong points, while actively working to accommodate the wide spectrum of options Paizo's Pathfinder Roleplaying Game offers individual gamers. I won't be able to fix everything into the world (especially a lot of the eastern themed options), but I will keep the northern, stormpunk feel at the forefront. You'll still have dark, twisted barbarians and darker, renegade gods to contend with. There will be darker omens, too, all pointing to the day when Ragnarök descends...

Moreover, I've moved some incredible artists onto the project, as well. Terry Maranda has taken on a great deal of work, illustrating parts of Rhune with a rough, gritty feel that is completely appropriate to my vision. He, much like Jon Roberts, just "gets" Rhune. I'm excited to be working with him. Of course, most of the artists that have worked on Rhune continue to do so. Why? Because it is my desire to make Rhune as visually appealing as possible. I want it to be define by its art as much as it is by its concept and delivery. I think that's a core concept in RPG game design (and all project designs, really). If you have an amazing product and deliver it poorly, it will won't get nearly the same stage time that lesser products get. It's not fair, but it's true. People judge books by their covers. Of course, great art will never replace an exciting concept or innovative game design/concepts, so those will remain at the heart of everything that sets (and will set) Rhune: Dawn of Twilight apart from all other 3rd party products.


I have a lot in store for 2012, and while I've remained "quiet" for recently, that shouldn't alarm anyone. Rhune: Dawn of Twilight continues to move forward. Until then, keep your eyes peeled.


Jaye, 16 July 2011


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