Talking about Rhune: Dawn of Twilight

Location: The Lab Music: Desert Song by Edward Sharpe & The Magnetic Zeros


A few weeks back, Paco G. Jaen of GMS Magazine  interviewed me about Rhune: Dawn of Twilight. We talked about game design, Rhune, Paizo, art, continuity, and Wizards of the Coast. It was a fun discussion and today, he posted a link to the actual Podcast. I thought I'd share. So, here you go. Enjoy.


I don't know about the rest of you, but it's a weird sensation listening to yourself talk. Every time I listen to myself, I think, "Man, I hope I write better than I speak... because I sound a lot like Int was my dump stat." Of course, I'm probably being a little rough on myself...


Oh, and because it's that time of week again, here's some more stuff from Rhune. This week? Two combat traits.


Brutal: Once per day, you may select a single target that you have engaged in melee combat. For the length of that encounter, you gain a +1 trait bonus to damage rolls against them.


Daring Acrobatics: You spent much of your youth leaping from trees, balancing on narrow ledges, and diving under moving carts just to prove you could. You dared your friends to do the same and always met similar challenges with a reckless abandon that unnerved your elders. You gain a +2 trait bonus to Acrobatics skill checks to cross a narrow surface or jump in combat and Acrobatics is always a class skill for you. 


Good gaming,



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