Called “The Ageless Ones” or “The Shining Ones” by other races, ælves are the oldest living race on Midgard.
Rhune’s only truly immortal race, they have walked Midgard’s primordial forests with the Æssinyr long before even the dwarves came into being. Because of this, they tend to believe they have a more enlightened view of how things function in Midgard. While some of this is justified, much of it manifests as an aloofness the younger races find hardly palatable.
If anything can be said for the ælves, it is this; they are committed – in both body and spirit – to serving the Æssinyr by abolishing the widespread use of technology and returning Midgard to its pre-industrial state.
Ælven Racial Traits
+2 Dexterity, +2 Constitution, -2 Charisma
Ælves are agile and tenacious, but are naturally xenophobic and purposefully difficult.
Medium: Ælves are Medium creatures who have no bonuses or penalties due to their size.
Fleet of Foot: Ælves have a base speed of 35 ft.
Darkvision: Ælves can see in the dark up to 60 ft.
Nature’s Child: Ælves receive a +2 racial bonus on Knowledge (Nature) and Survival skill checks due to their innate connection to nature.
Forest Bound: Ælves share a spiritual link with their ancient primordial forests. As long as they remain within their borders, they do not age. Additionally, they may freely use the spell pass without trace as a spell-like ability. Ælves that travel outside of their homeland lose this ability and age normally, albeit slower than other mortals.
Ælven Magic: Ælves with Wisdom of 11 or higher gain the following spell-like abilities: 1/day—create water, detect animals or plants, entangle, and know direction. The caster level for these effects is equal to the ælves’ character level. The DC for these spells is equal to 10 + the spell’s level + Wisdom modifier.
Languages: Ælves begin play speaking High Ælven and Sylvan. Ælves with high Intelligence scores can choose from the following: Celestial, Low Common, High Common, Glittertongue and Goblin.