Alien and ancient, the aryandai are a race of shape changers that assume the form of spiders. Known as ‘Spiderkin’ to the humans of the City-States of Vallinar – or as Weavers to the ælves and dwarves – they dwell primarily on the Aryandai Peninsula in Southern Midgard.
No one is certain how old the aryandai truly are, but ælven mythspeakers say the goddess Velluna-Akka created the aryandai to hunt her enemies after her children rebelled. Whether or not this is true, the aryandai glorify Velluna-Akka above all others and all hunt in her name.
Aryandai Racial Traits
+2 Strength, +2 Constitution, -2 Charisma
Aryandai are strong and durable, but they’re alien nature unnerves outsiders.
Medium: Aryandai are medium creatures that have no bonuses or penalties due to their size.
Normal Speed: Aryandai have a base speed of 30 feet.
Darkvision: Aryandai can see in the dark up to 60 feet.
Nightwalker: Aryandai receive a +4 racial bonus on Stealth skill checks at night
Spider Empathy: This ability functions as the druid’s wild empathy, save that aryandai can only use this ability on spiders, with a +4 racial bonus on this check. While normal spiders are mindless, this empathic communication gives them a modicum of implanted intelligence, allowing aryandai to train giant spiders and use them as guardians.
Spider Form: Aryandai can transform themselves into a Giant Spider (see the Pathfinder® Roleplaying Game Bestiary™) a number of rounds per day equal to their Constitution score. These rounds need not be consecutive. They do not gain the Giant Spider’s poisonous bite.
Languages: Aryandai begin play speaking Aryandai and Low Common. Aryandai with high Intelligence scores may choose from the following languages: Auran, Glittertongue, Goblin, Low elven, and Sylvan.